Learning around Bletchley Park
Bletchley Park – home of war time code breaking
“Aunty Flo is not feeling very well” – every day phrase or secret message? Well, this was the phrase used to communicate between people working at Bletchley Park, a surprisingly large number of civilians and members of the military force that secretly worked together in the grounds of this innocuous (but impressive) mansion. Suspecting that war might break out, Admiral Sir Hugh Sinclair bought the grounds in 1938 and during the war years increasing numbers of people were trained and stationed on the premises. Elite mathematicians and linguists from Cambridge and Oxford Universities, Grand Master chess players and crossword specialists were among the many recruited to work at Bletchley Park. Sworn to secrecy, men and women spent long hours deciphering, translating and sending on messages that resulted in lives being saved. No one questioned what they were doing and many were in the dark as to the importance of their roles, only finding out many years after the war ended.
The girls also learnt the difference between a code and a cipher. A code is when words or phrases are replaced with others to create a new meaning whereas a cipher replaces individual letters. The aim of the people at Bletchley Park was to decipher messages sent by the Nazis during World War 2. This was made all the more difficult by the fact that the enemy were using a sohpisticated machine called the Enigma that Hitler claimed produced ciphers that were unbreakable. The Enigma, with the size and appearance of a typewriter, used cogs and a complicated but extremely clever wiring system to jumble letters creating over 150 million million million different possibilities to cipher letters; this relied on everyone using the same set up in order to send and receive messages.
B Block is a dedicated museum that houses a replica of the Bombe, the machine used to help decipher the Enigma messages. Videos explain how the replica machine was constructed and staff are on hand to demonstrate the process involved. The Bombe did not decipher the message but speeded up the process allowing the code breakers to focus on the final solution. The museum also illustrates the work that took place and gives an insight into the life of spies during World War 2. Alongside the museum is a room dedicated to children with tables offering code breaking activities. Amy and Ella each made their own Caesar cipher wheel, cracked the code on a briefcase from clues about someone’s life and played an online safety board game. They also both attended age-appropriate workshops – one focusing on the skills needed to be a successful spy and the other making a signalling device that could send Morse code.